It’s not easy to regulate what someone makes when you aren’t bound to tiles. I always knew a method for allowing people to create their own slopes was a … slippery slope. For a dedicated editor with Sonic to be truly worth while, slopes had to be the core of the creativity. I started building editors which followed the tile method. Officially, I was originally inspired by the PlaySega Level Creator from back in 2010 where you would place large pre-made tiles down in a grid. Q: There’s a lot of Sonic fan game engines out there, but never something that’s quite as easy to use as Sonic Studio? What was the driving for or inspiration behind it’s inception? Lapper: I’ve been making level editors ever since I started making anything. Enter Lapper, a Sonic Retro user who has been working diligently since 2010 to create a more thorough and consistent level creator based on previous Sonic titles on the Genesis dubbed Sonic Studio (formerly known as Sonic Maker.) We took some time to grill Lapper about his project and what we can expect in the future. While long since gone, as PlaySEGA itself has been shut down for several years now, those who played it will likely recall a less than stellar recreation of the original Sonic the Hedgehog with some new sprites thrown in for a fairly limited experience. Level creators are nothing new to video games at large, but throughout the long history of the series, Sonic the Hedgehog has only had one level editor officially released.
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